Education covers a fundamental role in EU 2020 strategy. In fact, quality education can raise employment
rate, helping unskilled people to comply with labour market needs. Moreover, EU, in Entrepreneurship
Action Plan, stated the needs to foster competitiveness through the inclusion of people in business sector.
Considering the aforementioned priorities, GAMEST completely fits into these EU policies frameworks. In
fact, the project identifies in gamification an innovative vehicle to teach entrepreneurial contents,
increasing learners’ engagement in the subject matter.
Gamification consists in employing game mechanics to non-game environments; as such, it could be
considered as a tool to enhance skills of both educators and learners and can be a practical vehicle to foster
entrepreneurial mind-set and related skills.