EU have as one of its main objectives to bring high quality education. As a way to achieve that goal, gamification is to be considered one of the most valuable assets that can be applied to already existing or new courses, making them more fun to undergo and easy to follow, giving also to students a perception of their progresses that may be easier to understand.
The General Objective of this project, as inferable from what stated before, is to support the promotion of high‐quality and innovative teaching based on the application of gamification strategies.